- PUBG on PS4 is okay, but Amazon is not. Honestly this game looks like islts a PS1 game, and the controls are awful. What's even worse is paying for prime and never getting the game on time as promised or getthing the DLC codes as promised as well.
- PUBG will let players on the Xbox One X and PS4 Pro play the game in 60 frames per second. © Provided by GamesRadar null The new frame rate option was actually included alongside the launch of PUBG.
Pubg Rating System
Michael is a veteran of battle royale games, having poured dozens of hours into the earlier Arma II mods and H1Z1: King of the Kill. He spent over 150 hours in PUBG in early access, and he, with.
Jan 13, 2019 On PC, PUBG has settled in after its massive player base began shrinking month after month, and it runs well enough on high-end PCs. On consoles, though, it's not a recommendable experience, especially on the PS4 version of the game which gets embarrassed in visuals and performance by more recent shooters Black Ops 4 and Battlefield V. Dec 21, 2018 PUBG is the silent assassin in the crowded genre it helped create. Should fans of Fortnite and Call of Duty: Black Ops 4 'Blackout' check it out? Find out in our PlayerUnknowns Battlegrounds PS4.
Playerunknown's Battlegrounds is back with a new console port, finally arriving on PlayStation 4 a full 12 months after its debut as a timed-exclusive for Xbox One (where the title has transitioned to Microsoft's Game Pass subscription service). Available for £24.99/$29.99, we went into this one wondering whether the PUBG Corporation has managed to resolve the lingering issues with the Xbox One code, and the extent to which the port may have been changed or even improved over the existing game.
Upon booting the new release though, It's pretty clear that leveraging the capabilities of the PlayStation 4 hardware isn't a priority for the developer. Kicking off with some PUBG gameplay running on the base PS4 console, the overall impression you get playing it is uncannily similar to the standard Xbox One version. There's the same lurching performance during packed lobbies, the same ugly stutter going into the main game, and similar weirdness that sees frame-rate tank at the beginning of the session, before swiftly stabilising to 30fps - albeit with periodic stutter. Running some quick comparisons, the PS4 version is indeed very close to the turnout delivered by the vanilla Xbox One - the most noticeable improvement being pushed out foliage rendering in the mid distance.
There is PlayStation 4 Pro support, but the implementation is lacking. There are two key advantages to running PUBG on the enhanced console. First of all, there's a resolution bump to a straight 1440p - the 'go to' pixel-count for some of the least ambitious Pro upgrades we've seen across the years. Don't get me wrong, 1440p can look amazing - just check out Ratchet and Clank or For Honor on Pro - but the presentation here is blighted by no improvement to anti-aliasing quality. The jaggies and moire pattern aliasing are just as bad as they are on the base PlayStation - something of a mystery when PUBG's Unreal Engine 4 underpinnings include one of the best temporal anti-aliasing solutions around. The 1440p presentation is also matched by what look like 1440p HUD elements, which really should have been native 4K.
Pubg Rating Ps4 Games
The Pro's second key advantage over the standard PS4 is welcome, but equally mysterious - vastly superior texture work, delivering a night and day boost to the overall detail level. I ran some comparisons using PUBG's training stage (which has a locked time of day for easy head-to-heads - and the added advantage of not being shot to death) and it seems as if the higher grade art is available on both Pro and Xbox One X, while the standard machines get the lower quality assets. When there's a 4GB differential in available RAM - as is the case between Xbox One S and Xbox One X - this makes sense. However, PS4 Pro only has a 512MB RAM advantage over the base unit - yet it's delivering often vastly improved textures.
It's not limited to the training area either. As the shots below demonstrate, the difference extends to the main stages too. By comparison, the standard consoles look significantly worse with so much low resolution art. Texture streaming speed on the base machine is also no match for Pro, resulting in the lowest quality textures remaining on-screen for much longer, adding further to the general sense of ugliness. Is cod down.
Simple movie maker program. The end result is a sense that PUBG on PlayStation should have been much, much better. The PlayStation 4 GPU is much more capable than the Xbox One S equivalent, and surely the render-time budget must have been available to deploy improved anti-aliasing at the very least - we know it exists in the UE4 toolbox. Similarly, UE4 has some really impressive dynamic scaling and temporal super-sampling tech that could have worked wonders on the Pro version of the game, which - as things stand - simply doesn't look good on a 4K screen.
In essence, the visual differences between the four console versions are pretty clear then. The standard PlayStation 4 delivers an experience very close to the basic Xbox, albeit with improved foliage draw distance, bringing it into line with the same setting used on Xbox One X. The PS4 Pro gets the X's vastly improved textures, but tops out at 1440p. Otherwise it's a pretty close match to Microsoft's flagship - though the native 4K pixel-count diminishes the impact of the poor anti-aliasing considerably. It also seems to have some improvements to ambient occlusion not found on the Pro, but resolution aside, it's pretty similar overall. Regardless of platform, there's still the sense that this is a some way short of the experience delivered by the PC game.
It's been a while since we last looked at PUBG and with the Xbox version now released from early access, and a PlayStation 4 port now available, I was interested to see whether the game had improved in performance terms, and also whether the intrusive bugs and glitches had been resolved.
On the former count, there is the sense that optimisations have been made and gameplay is more level now at the target 30fps. There's still the same lurching stutter when players are teleported to the carrier plane, and the same hitching jank when parachuting down into the play area. During these suboptimal situations, PlayStation 4 Pro habitually outperforms the base PS4, sometimes significantly so. However, once players are on terra firma and the players have fanned out across the terrain, we are mostly in 30fps territory. There is still a lot of hitching and stuttering across the duration, and it's interesting to note when comparing feeds of Pro spectating a base PS4 player that the stutter frequently happens in identical places, but with less impact to frame-times. Performance isn't great overall, Pro has the advantage, but the overall experience does seem improved over the last time I played a console build.
However, the bugs and glitches are still commonplace. As mentioned previously, texture streaming on the base machine isn't great, I've seen gunned-down opponents fall through the floor, parachutes stuck on roofs, and even fleeting glances of placeholder textures. Accessing the Sanhok map, there's no guarantee as to whether real-time shadows will appear at all - and when they do, they are of a poor quality (as they are throughout the game). Lighting has aspects of competence about it, marred by an overall lack of shading - too much of the game looks like real-time shadows and ambient occlusion are completely omitted.
It's PUBG, so it's still fun - especially so with squads in multiplayer - but the lack of progress in turning a substandard port into a polished, attractive experience is a real disappointment. And the real challenge facing the PUBG corporation here will come from the competition - Fortnite is free to play, runs at 60fps, and doesn't feature anything like the same level of bugs or glitching still found in PUBG. And then there's Call of Duty's Blackout mode - much closer to PUBG in concept but delivering another 60fps experience, expertly tuned gunplay and weapons feel - and again, a vastly improved level of technical competence. It's difficult to avoid the conclusion that PC remains the best way to play this game - the console versions fall drastically short, and the competition's just too strong.
Pubg Rating Ps4 Controller
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Rating: ★★★☆☆
Platform: PS4 (copy supplied by We Are The Romans)
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PlayerUnknown's Battleground (or PUBG as its most commonly referred to) is the game credited with initially kicking off the Battle Royale craze.
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With a strong focus on military realism, from bullet drop mechanics that'll take hours of playtime to master or tinkering with your gun attachments till they're just right - the game can be daunting compared to others on the market such as the more cartoony Fortnite, or the lightning quick engine of Call of Duty: Blackout.
So how does this stand up to the PC and Xbox One versions? And in a now-crowded Battle Royale marketplace, can PUBG on PS4 stand toe to toe with contemporary PS4 shooters in general?
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The big question is how this compares to the fairly rough Xbox One version (a port that has since become far more stable than launch). And, well.. it is delightful to finally have a console port after that after a year of playing the Xbox One edition, can competently load a map before the player lands.
Gone are the days of landing to find either no building in sight or massive lumps that better represent Google Maps. Now, that isn't to say that buildings won't still be popping in as you drop, but the game has come a long way since those initial beta days.
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Textures remain muddy on the base PS4, and PUBG only runs up to 30fps, but on a Pro, the extra horsepower will clean these right up. Shadows will randomly not render, and waiting in the lobby before a match still tanks the framerate, so there is that to keep in mind. Thankfully, crashes to dashboard seem to be history, and that is a major plus.
What is most important is that the same Battle Royale experience that hooked millions is here, and offers up everything a PS4 owner would want (bar 60fps and the graphical power a top of the range PC can output). You almost have to feel sorry for those who endured the Xbox One version, as at least Microsoft really helped get this game to consoles in the first place.
Pubg Ratings
Pretty much all the modes have been rolled out at this point, bar first person-only, which at a guess, can only be to ensure a smooth few launch weeks. Whether in a squad, duo or going it solo, nabbing a Chicken Dinner on PS4 can finally be realised.
Pubg Rating Ps4 Xbox
All three maps are here, with the promise of the new snow map Vikendi to come. These all offer up a different player experience from the erratic scramble in Sanhok to the desolate empty feel of Miramar. There is plenty in this package to justify its modest price.
A brand new training mode accompanies this version too, so new hopers can at least get the chance to get accustomed with weapons, attachments and vehicles before facing off against the world.
Outside of platform comparisons, how does PlayerUnknown's Battlegrounds fair against the competition on PlayStation 4 overall?
Well.. Fortnite and Call of Duty's Blackout mode have really eaten PUBG's lunch. The small-time developer that popularised Battle Royale has been overtaken by big Triple-A players. PUBG is a fine port, but the competition simply plays better on a sheer responsive level, and can stick it out at 60fps too.
If raw technical power, tactical building/flanking or Call of Duty's gameplay is in any way your thing, it's a no-brainer that those are the games for you.
Https www win rar com predownload html &l 0. However, where others have come along and changed the game with a Victory Royale, there is something unique about beating 99 other players using PUBG's weighty physics and awkwardly satisfying shooting. Even on PS4, it can occasionally feel like a delicious chicken dinner.